Nodes DevLog #1

Hello everyone!

Although Nodes is already well into the development stage, it’s never too late to start a devlog about it. The main purpose of this is to keep everyone updated on the progress of the project, however this will also serve to help motivate me into completing it.

So, what is it? Well, most people will remember the paper-and-pen game Dots and Boxes:

Dots And Boxes

Basically, you have a grid of dots. Each player takes turns in joining the dots in an attempt to make a square. Should a player complete a square, that square is then initialed by them and they get another turn. The player with the most boxes at the end of the game would win.

Simple, yes? This is where the idea for Nodes came from. Take this classic paper game, adapt it for three-dimensional space, mix up the rules a little, and you have Nodes!

I’ve been partially working on this project for a month or so now, but I’ve already made quite a lot of progress. There’s still a lot to be done, however the fundamental mechanics are in place.

Currently there is:

  • 34 different grid-based shapes.
  • Turn-based gameplay mechanics.
  • XBox Controller-supported actions.
  • AI Functionality with 3 levels of difficulty.
  • Support for up to 8 different players.
  • Local/same-screen multiplayer.

Here are some rough screenshots of some AI-driven games in progress. I’ll try to post updates and progress reports of Nodes as regularly as I can!

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